Here it is- my new logo.

To unveil my new logo, I didn’t want to just post it directly, and rather than do a traditional development sheet - I decided to create an animation showing the process of how I designed my logo - from initially altering my name and initials with paper and pencil, to transferring that digitally with several variations and alterations I came across. Showcasing my new logo in this medium also demonstrates my  2D animation skills. Although obliviously this takes longer to create than a development sheet, I believe presenting my logo with this medium, in effect promotes itself.

The logo reflects the shape of a pencil, my main tool in all of my animation and design work, constructed of course, with my initials. I wanted it to be nice and simple - black and white , which in turn represents my company and my designs. The stroke style chosen is ideal, it represents a hard pencil and this can clearly be seen but it still maintains a simplistic look that isn’t too harsh on the eyes but also still gives that effect.

The line in the middle of the ‘F’ was shifted over slightly, this was to give more emphasis of the pencil shape, but upon looking at it closely it looks like it could possibly be a mouth on the pencil… give it some eyes, and…

…it looks like my character from my very first Flanamation video: The Case Escape, which I really like, and is sort of a subtle in-joke, so my logo has really come full circle.

To maintain the overall simplistic look, I chose a font called Penelope Anne, it’s a tall, thin and clear font that also works well with the logo without taking away the attention of it.

I animated it all in Flash over the course of around 3 months, I also used After Effects for the exploding pencil/bulb section and finally composited it all in Premiere Pro, using sound effects I’d recorded myself alongside Royalty-free sounds and a soundtrack I commissioned especially for this, by a music producer called: Sassquatch Instrumentals.

I called it ‘Hands’ because of all the obvious hands used throughout which obviously represent my actual hands (the hand drawn section) and a hand cursor (the digital section). For the shots of the real hand, I took a burst short of my hand doing that movement and then rotoscoped each picture, this was a very time consuming process - as rotoscoping is , but I am extremely happy with the final result and it was definitely worth the time and effort I put into it.

I’ve recently started a new YouTube channel with my friend, we make videos related to video games and the industry, such as ‘let’s play’ videos and podcasts. For our latest video I decided I wanted a short introduction to place before the video, so I made a short animation, being very basic and black and white, this worked though as our videos are very simple so this reflects this. To show we are game related, I turned two game controllers into our grins which I think works well for our cheeky style, and the simple drawn look of the characters again, was to reflect the simplicity of our videos.

Happy New Year! I’ve not managed to create a blog post recently as I’ve been working on a caricature piece of my brother and his friend, the reason I didn’t upload it here straight away was because I framed the image and gave it to him as a Christmas present, and now that Christmas is over and we’re in 2013 I thought I’d share the final result. The image size is smaller than my previous submissions as I had to alter the size for it to fit into a frame. I drew on the most prominent features so they would stand out and give a better cartoon look, the background is an actual image of the pub they run with a ‘cutout’ filter. With these characters now drawn I can use them to create an advertisement/commercial for the pub that my brother (character on the right) commisioned me to do to promote the pub.
Here it is framed:

Happy New Year! I’ve not managed to create a blog post recently as I’ve been working on a caricature piece of my brother and his friend, the reason I didn’t upload it here straight away was because I framed the image and gave it to him as a Christmas present, and now that Christmas is over and we’re in 2013 I thought I’d share the final result. The image size is smaller than my previous submissions as I had to alter the size for it to fit into a frame. I drew on the most prominent features so they would stand out and give a better cartoon look, the background is an actual image of the pub they run with a ‘cutout’ filter. With these characters now drawn I can use them to create an advertisement/commercial for the pub that my brother (character on the right) commisioned me to do to promote the pub.

Here it is framed:

This is the final completed birthday animation. The whole video is in reference to a mashup video and an ‘in-joke’ I shared with Brad, that video can be seen here. I wanted the keep the beard a secret until the final animation was up, I feel it adds more humor to the scene and I am happy with the animation of the growth, I used traditional animation for it rather than a tween, each frame I had to add more and more little hairs to it, but I believe it was worth it.

Here is a test animation I created just to see how I would animate chewing, this was my first ever attempt, I want the cheeks to stretch more as I want more emphasis on how much cake is in his mouth. I will experiment with circles to create the desired effect.

Here is a test animation I created just to see how I would animate chewing, this was my first ever attempt, I want the cheeks to stretch more as I want more emphasis on how much cake is in his mouth. I will experiment with circles to create the desired effect.

This took me all day to complete. Bradley here is about to tuck into his birthday cake, I wanted to make the face as silly and “derp” as possible. In the actual animation this scene only lasts one second, but I extended it for this image just so we could see the facial animations a lot more. 

This took me all day to complete. Bradley here is about to tuck into his birthday cake, I wanted to make the face as silly and “derp” as possible. In the actual animation this scene only lasts one second, but I extended it for this image just so we could see the facial animations a lot more. 

Today I did the lip syncing to my birthday animation. I recorded myself saying “BIRTHDAY CAKE!” in a loud fun voice, it took several attempts to get the mouths right as the mouth shapes are different to normal speech. I will now animate the rest of the face such as the eyes and the eyebrows, as currently it looks very frozen.

Just an update on the Birthday animation I’m currently working on, I’ve coloured the scene and recorded the audio, because of my schedule I have just re-used props from previous birthday animations, I am now going to start the actual animation and lip syncing.

Just an update on the Birthday animation I’m currently working on, I’ve coloured the scene and recorded the audio, because of my schedule I have just re-used props from previous birthday animations, I am now going to start the actual animation and lip syncing.

One last Birthday animation before I get back to my own projects. Here is the inital character design, again, based from an actual photo, and I have the idea for the animation mapped out in my head.

One last Birthday animation before I get back to my own projects. Here is the inital character design, again, based from an actual photo, and I have the idea for the animation mapped out in my head.

Here is the final birthday animation, it took a little under three days but I am proud of the end result, I believe my lip syncing has significantly improved and adding more animations, however small they are, really works well together and detail will be something I will further concentrate on in future animations. I also think I have captured my friends likeness down to a tee.